You know what else I just thought about? It feels like people are assuming that potential Switch multiplats have to run at 720p undocked and 1080p when docked because of the Switch's screen resolution. That makes no sense when you think about it.
I'm going to use Rise of the Tomb Raider as an example. It runs at 720p on the 360. Most people assume that the Switch will be more powerful than the 360 undocked. We can assume that they chose 720p on the 360 so it would look as good as it possibly could. I think that most people assume that a Switch port of the same game would hypothetically run at 720p in portable mode and 1080p in console mode.
...Why, though? Why wouldn't the console mode be designed to run at 720p to make it look as good as possible. We heard a rumor saying that the Switch would allow games to run as low as 540p. What if that's for portable mode? That would eliminate some of the gap in graphical fidelity for sure and make it look closer to the XBO version, albeit with a much lower resolution. That shouldn't matter because it's on a smaller screen. A lot of Vita games ran at subnative resolutions to look better, so we shouldn't assume that Switch games won't either. At least for multiplats.
Games designed for 1080p on PS4 and 900p on XBO would look much closer to a gen 8 game at 720p docked than they would at a higher resolution, and that's probably the more likely scenario.
I'm guessing that's partially why games like Dark Souls 3 can run well on Switch. Running a 1080p PS4/XBO game at 540p in portable mode and then boosting the resolution of that to 720p docked. It would help the games look closer to their gen 8 counterparts, sacrificing clarity, but the actual graphical difference wouldn't be as drastic.







