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curl-6 said:
Goodnightmoon said:

I don't understand that, almost every PC version of multiplatforms gives you those options, why would be so hard to set those same options to one different configuration on both docked and undocked? Imagine the game is set to 540p, off antialiasing, medium shadows, low distance draw, low HDAO, x2 anisotropic, medium textures when undocked and then 720p, MSAAx2, high shadows, long distance draw, High HDAO, x8 anisotropic and high textures when docked? It sounds really simple.

PC versions do that because it's standard and expected on the platform. On Switch the template may become simply "run at 720p when undocked, and 1080p when docked", as that would be easier and require less work.

That doesn't mean it can't be done and it doesn't look like a lot of work at all, if was a lot of work then not even the lazy PC ports would have it and they do. I'm sure we'll have games with more differences than only resolution even if they only come from Nintendo, because it can be done.