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Soundwave said:
spemanig said:

Can you post the link? I can't see that.

It's Nintendo's fault that the audience isn't there. Nintendo made their audience. You don't just come onto the console scene and magically get given your audience at random by mythical gaming gods. You cultivate yourown audience with the hardware and software you provide and how you market your platform. That's entirely and solely in Nintendo's control.

How does Nintendo convince Rockstar that there's an audience? By building that audience for Rockstar on their platform themselves. By making exclusive marketing deals for multiplatform games who's audiences overlap with Red Dead and by making new IP that are like Red Dead and by getting exclusive third party games who's audiences overlap with Red Dead and by builting hardware that doesn't have too much trouble porting and running games who's audience overlap with Red Dead.

When people see ads for games like Red Dead with the Switch logo at the end, when they see eclusive games that remind them of Red Dead and used to appear on other platforms on the Switch, when they see Nintendo making games that are similar to Red Dead on the Switch, and when they see games that resemble Red Dead not shying away from being on the Switch as well as everything else, they'll buy the Switch expecting to buy and play games like Red Dead on the Switch.

Or lets be more literal here. 4 steps.

1. Make an exclusive marketing deal with CD Project Red for Cyberpunk (Cyberpunk is just being used as an example and can be swapped out with any game that meets the criteria). The game gets its first proper reveal at the January Switch event, appears at Nintendo's E3 Digital Event, and all ads of the game will feature Switch gameplay on Switch hardware showing off the portability and alway ending with the Switch logo. Do the same thing with 1 or 2 more open world, western, T/M-Rated, AAA TPS/FPS action adventure games they know will be coming to other platforms. Since we're being literal, I'm going to chose Assassin's Creed 2017 and Far Cry 2017.

2. Secure an exclusive, AAA open world, western, T/M-Rated, AAA TPS/FPS action adventure game. It can either be a new IP or established - both have pros and cons. We already know about Beyond Good and Evil, so considering how it's a reboot that's supposed to be grittier, this will likely do.

3. Make a first party, open world, western, T/M-Rated, AAA TPS/FPS action adventure game. They can either be a new IP or reviving an old IP, but it should be made in the west for western sentiments. It can be made by a studio they own, or they can hier a third party studio to do it for them. For this example, I'm going to go with Retro Studios rebooting Star Tropics in the same vein as Uncharted and Tomb Raider.

4. Make the Switch powerful enough to be able to port most AAA multiplats. Doesn't need to be all multiplats, it just needs to be most. It doesn't need to be the best version. It just has to exist and run well enough.

That's how. This isn't rocket science, it isn't difficult, and third party developers aren't a charity. It's up to Nintendo and Nintendo alone to make their platform succeed, not third party devs.

Unfortunately there are battery life issues for a hybrid set up like this. You just can't make the chip as powerful as whatever. It has to run on battery power.

And you can't have a docked mode that is like 4-5x greater than the undocked mode, that doesn't work either because there's going to be radical/jarring differences in versions, in some cases some games may not run portably period. 

If you really want the types of games you're describing, just buy a PS4/XB1 dude. They're super-cheap right now too. 

This isn't about me. I have access to any game I want. This is about Nintendo as a business making a successful mass market product.

And we already know that Nintendo can make a powerful enough Switch to get multiplats without sacrificing bettery life. Nothing is stopping Nintendo but Nintendo.