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spemanig said:
Captain_Yuri said:

What do you mean by "frame of reference"?

But I do think initally there will be multiplats. I doubt it will get something like Red Dead or ME:A but I think things like Cod, Asscreed and etc will be on there similarly to how the wiiU got them. After the inital ones, it will probably depend on how they sell.

I mean a point of comparison. Zelda isn't a point of comparison because you can't play Zelda on PS4, XBO, or PC. Call of Duty is because you can. Everything is relative. There's no relativity to the experience of playing Nintendo exclusives on Switch vs. everything else other than that you can't play them on everything else, which is not something the Switch does new.

What the Switch does new is play console games untethered to your TV. That's its value proposition. Without multiplats, that experience can only be compared to other systems with the same games, which are Nintendo systems. That gives portability the same value with the same audience as all Nintendo systems have had, success or failure. Without multiplats, portability adds no value that Nintendo exclusives didn't already had because the only games it effects are Nintendo exclusives.

With multiplats, it the value of portability applies to all multiplats. If you own a PS4/XBO/PC, every software purchase decision must now factor in the Switch when deciding what you want to buy your game. Each platform has a reason to buy it there. The Switch's reason is portability. If those people cared about Nintendo exclusives, they would have bought a Wii U.

Switch needs the Red Deads and the ME:As too. Maybe not all in the first year, but eventually.

I don't see how all those games are going to be able to run, even in the 3 SM config they have to be able to run in portable mode some how. 

They would have to be seriously down ported in graphics to run at 230 GFLOPS or so. Even then I think 2 SM is far more likely. 

It scales almost perfect too, 384 GFLOPS (docked) is just over 2x the floating point performance of the Wii U, and 1080p is just over 2x the pixels of 720p. 12.8 GB/sec (Wii U memory bandwidth) is just about half of 25GB/sec. 2x a Wii U matches up pretty much dead on, I can see Ninendo choosing these specs because it will let them run Wii U engines in 1080p no fuss and 720p in portable mode. Pretty much perfect for their needs.