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Captain_Yuri said:
spemanig said:

If the Switch gets multiplats, yes. If the Switch doesn't, then there's literally no frame of reference, so I don't see how.

That's the thing about it being portable. The only reason portability is valuable is if you can play your normal games with added flexability. Portability has no value as a mass market product if everything on it is exclusive, because everything not on it is "exclusive" to everyone else. Portability becomes valuably only when multiplats are there as a frame of reference.

I can play Call of Duty glued to my TV on PS4/XBO/PC, or I can play it any way I want on Switch. I can play GTA glued to my TV on PS4/XBO/PC, or I can play it any way I want on Switch. I can play Destiny glued to my TV on PS4/XBO/PC, or I can play it any way I want on Switch. If Switch loses that, it almost completely loses it's value proposition.

What do you mean by "frame of reference"?

But I do think initally there will be multiplats. I doubt it will get something like Red Dead or ME:A but I think things like Cod, Asscreed and etc will be on there similarly to how the wiiU got them. After the inital ones, it will probably depend on how they sell.

I mean a point of comparison. Zelda isn't a point of comparison because you can't play Zelda on PS4, XBO, or PC. Call of Duty is because you can. Everything is relative. There's no relativity to the experience of playing Nintendo exclusives on Switch vs. everything else other than that you can't play them on everything else, which is not something the Switch does new.

What the Switch does new is play console games untethered to your TV. That's its value proposition. Without multiplats, that experience can only be compared to other systems with the same games, which are Nintendo systems. That gives portability the same value with the same audience as all Nintendo systems have had, success or failure. Without multiplats, portability adds no value that Nintendo exclusives didn't already had because the only games it effects are Nintendo exclusives.

With multiplats, it the value of portability applies to all multiplats. If you own a PS4/XBO/PC, every software purchase decision must now factor in the Switch when deciding what you want to buy your game. Each platform has a reason to buy it there. The Switch's reason is portability. If those people cared about Nintendo exclusives, they would have bought a Wii U.

Switch needs the Red Deads and the ME:As too. Maybe not all in the first year, but eventually.