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spemanig said:

Looking at the tech, it would require a camera on the headset, right? While awesome, it would drive the price of the headset, so I'm not so sure about it. It truly depends on what Nintendo can do with regards to keeping the price low. If they can't, they'll probable do something else. I don't think you need to worry about Switch VR not having head tracking, though. I'm sure there will be some kind of solution.

EDIT: But who knows. Maybe the tech is cheaper than I think. MS is targeting $299 for their headset including the tech, so that's $100 cheaper. I keep saying that the HMD would be $99, but that's just the example price ceiling I chose because it's the price of the Gear VR. Google Cardboard is like $5, so Nintendo obviously has a lot of leeway for pricing in this regard. A Nintendo HMD would be cheaper because the Switch is the display, so maybe they can hit that $100 sweetspot with inside out headtracking after all.

Head Tracking for Desktop VR Displays using the WiiRemote : https://www.youtube.com/watch?v=Jd3-eiid-Uw

Switch has cameras/sensors already. The ir pointer controls rely on ir camera/ir source. Calibrating a headset/headtracking is the same as calibrating motion plus.

One of the features of new-3DSXL is head/eye tracking.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!