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taus90 said:
First of all, Switch needs to have at least a 1080p screen with a refresh rate of 120hz and rgb pixel arrangment, and tegra is expected to perform at that level with an onboard battery... people are really buying into this!

PS. right now the sweet spot for a vr screen is 1080p 5.7" which is what PSVR is and is helped by RGB, and I assume Switch is 6.6" screen!? not even a rgb pixel arrangement will help with the screen door effect.

But you forget some very imporant things.

First.. How to make VR is not set in stone yet.. even the headsets out now.. all use totally different solutions.. optics/power/gyro placment/cam and so.. all will be optimezed many year from now.

Second.. Remember we are talking about Nintendo.. if any company could come up with an other solutions.. Nintendo must be the company to expect..

Not only have they testet (acording to them self) VR last 20 years.. they was also first to use motion/gyro in games.. glasses free 3d and the second (low lag) screen is also things that point to a company that really do things theire own way.

 

Ontopic..This fits this perfect..

Kimishima suggested that the Switch is part of a bigger ecosystem. "It may be appropriate to call them accessories. Or it might be better to call them add-on hardware. It’s probably more correct to call them accessories. You can assume that there will be a wider array."

Asked whether Switch would work with hardware from other companies, Kimishima ruled out the possibility for now, but said "we are interested in VR," referring to virtual-reality technology.

"VR offers new ways of playing, but that depends on what kind of software can be played," he said. "If you ask us whether there are any possibilities, we can’t say no. It may be that we will build VR software titles, I think that opportunity is available to us."