Wyrdness said:
So you're saying installments that aren't as well recieved can only have an effect on any brand in 2016? LOL. |
Of course not. The market was in a incredible state of growth in Japan. It was going to grow regardless of the relative quality because of the increased install base, marketing efforts, and realization that you could play video games in your home.
In 2016, information on games is widely available over the internet, the console market is in a huge decline, and people are able to find very similar games on cheaper/free platforms.
Bad word of mouth is able to do far more damage.