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NATO said:
teigaga said:

VR is first and foremost an immersive gameplay experience. The assumed requirement for realistic visuals is in reality nothing more than a plus and clearly amongst the things hindering its ability to find a mass audience.

Framerate, resolution and antialiasing all play a huge part of creating an immersive VR experience, all things that require good performance, regardless of if the game aims for realistic or not.

You'll note I said visual quality, not realism.

framerate, resolution, antialiasing can all be achieved to a very high standard on the Switch's hardware. The only reason they wouldn't be is if your visual standard required extensive poly counts, realistic artstyle which require high resolution textures, excessive lighting effect/particle effects etc