superchunk said:
1) These both focus on building ARM into x86, but they give the images and overview of building your game in the differing architectures. This is the entire point of using middleware, to remove the biggest pains when porting between difference systems. Its not zero-sum work, but it isn't as hard as some of you think. https://software.intel.com/sites/default/files/managed/e4/d9/porting-guide-for-unity-game-on-intel-architecture-for-china-market.pdf 2) All of those games are still using the same level of textures, AA and other visual settings but at lower resolution so that XO and PS4 are as similar as possible. What do you think is required once you drop textures or AA down? NS will be able to keep either high settings and lower resolution OR lower settings and higher resolution (likely XBO level). 3) Completely disagree with you on pretty much everything. |
I think you're reaching SuperChunk. There's going to have to be some significant compromises for ports. The memory bandwidth alone is a big problem.