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LurkerJ said:
pray4mojo said:

I've been playing Mario since 1986 and I'll admit that it's the first ios platformer that "gets it right". It's designed to work well with the input device and it works flawlessly. But as fun as it is, it drives me nuts not to be able to stop, run backwards etc. It's too simplistic for someone like me. 

But I suppose they're not aiming for me now are they? lol

Constantly Running forward, and not backwards, adds unique tension to the game. The portrait mode works because you will be jumping a lot, some of colored coins are located in tricky high locations and you need to time your jumps carefully if you want to collet those coins in a single run and be rewarded for it. Missteps and premature/late jumps are punished because you can't run backwards, and you will have to replay the level and get these colored coins in a single run if you want that 100%. 

It's simplistic if you just want to run from start to finish. For completionists, it's a very tough game to clear. Rallies require lot of focus to win as well. 

Fair points (and it's a good game) but I still prefer the freedom to move as I choose. lol.