BraLoD said:
fleischr said:
Pokemon go has a pretty large base of paid players. A large number of who have admittedly spent more than $10.
I think the price point will get overlooked for 2 reasons. 1) It's Christmas. 2) It's Mario on the damn iphone.
It'll probably cross 1 million paid downloads the first day.
Fun fact to remember. Mario Kart 8 on the WiiU sold something close to over a million the first weekend it was out. We're talking a much lower price point over a near infinitely larger user base.
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Spending money on in-game purchases and actually purchasing the game are two VERY different things. People are way more likely to start spending on a game they have been playing already than to pay to start playing it, $10 for a mobile game is quite the high price, even there is a big interest around it, don't even compare it to console game sales, they are nothing alike, at all.
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The price point is an issue elsewhere - but the context here is special.
Let me put it this way....
30 million people on a 100 million user base on the Wii paid $25-$60 for NSMB
40 million-ish people bought SMB on NES in the same price range.
Super Mario World sold at least 20 million.
Successful Nintendo consoles have a potential reach of 40-100 million users. Expand that reach by 20x and drop the price of the SW by 50%-80%