naruball said:
I could be 100% wrong about this, but they way I interpret it is, Sony funds certain projects (like Tearaway) that are not guaranteed hits (like Uncharted or God of War are), hoping that these games will turn a profit. Most of them (rougly 6/10 if Yoshida is to be believed) don't turn a profit, but some of them do. Little Big Planet must have been such a title. Thankfully for Sony it was a good investment. I have serious doubts that Sony funds projects knowing full well that they will flop. In the case of the Last Guardian, I think they saw no reason pulling the plug after spending so much money on it. They would have received backlash even from people with zero interest in the game. |
I don't think they go out of their way to fund floppers, but what Yoshida said is more on the line of risk and benefits... from 10 games 4 turns profit and 6 don't.. and from the 4 likely 2 only pay themselves while the other 2 will generate enough money to cover for the 6 loses and still will have money in the bank. That is probably a way they manage their risk on trying to get a new game to rise to the position of profitter.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."