$10 is really, reeeaaally expensive on mobile.
i was going to download this back when i thought this was free to play. but now that it's "free to start" (aka for purchase with a demo) i have no plans to get it anymore. i haven't actually purchased a game on iphone in ages,.. there are soo many free to play options.
super mario run doesn't look any different than than the other runners i've played. honestly it looks pretty much the same as rayman adventures (free),.. and frankly i didn't really like that one either. 1 button platforming is pretty lame no matter which IP graces the screen.
i much prefer the puzzle games like cut the rope. nintendo should bring a game like "mario vs donkey kong" to mobile instead of super mario run, imo.
but anyways,.. back to being on topic. the OP is crazy thinking 300 million paid downloads. 10 million paid downloads would still make it among the most successful mobile games ever.








