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Cloudman said:
Einsam_Delphin said:

 

Once again, genre, content, game mechanics, etc. do not magically change when you play a game. I'm not gonna continue futher if you can't understand this. This is borderline insanity what you're saying here, telling me that I've never ever known what a game is like prior to playing it even though I always have (when I actually do my research anyway), that we never knew Mario Kart 8 features anti-gravity, that Splatoon has that awesome Squid-Kid ability, that Smash has a crapton of characters, etc. I'm sorry but you have to be insane to say we didn't know that stuff prior to playing those game. 

I'm sorry, but that doesn't work in this case. Not everything can be summarized so simply like that. That would like saying Color Splash is about battling enemies, and coloring things in the world, or in Zelda, you fight monsters with your swords and go adventuring (which is a very vague comment anyways), or in RPGs, you battle monsters and gain levels. That just doesn't do the whole game justice. Games like RPGs are also about the adventure and all the lil bits you see when playing it. You're not going to get any of that without playing the game, and Color Splash too has a big interesting world filled with many excellent bits and moments that you just can't see from 1st impressions. So, again, you're not going to get it unless you play it for yourself. And, don't go youtubing or googling any of it. You'd just end up spoiling all the good parts of the game, and just doing it a disservice.

 

Most of your post has nothing to do with what I'm getting at as you're confusing a few details I pointed out as entire game summarys. Now are you seriously denying that genre, content, game mechanics, etc. do not magically change when you play a game? That everyone who doesn't like Color Splash just doesn't know better, really? That's mainly what I want to know here, but eh I'm bored so I'll wall of text anyway. :L

Spoilers or not, you can also be completely informed on story and exploration without buying the game as those wont magically change either. However it is easily possible to avoid spoilers and still know how the game plays. I do it all the time, most recently with Pokemon and Fire Emblem. Those games play exactly as my research described, but I couldn't tell you what happens at the end of Revelations or what strategys it's chapters will require because I have no idea.

Of course, whether you spoil yourself or not really has no impact on the games quality, only your personal enjoyment maybe. Certainly would never be the difference between a good and bad game so this is pretty moot. For instance I completely spoiled TTYD for myself knowing literally everything before playing it, but I still find it to be amazing. It's actually because I decided not to fully inform myself that I bought Sticker Star, so yeah, it's definitely better to actually know what you're buying before buying it, rather than blindly buying games at random like you're implying. Gamers can be pretty smart, and we've wisened up since Sticker Star, hence the sales of Color Splash. Your defense of the sales by bringing up other games just doesn't work.

Simply put, different games, different reasons and circumstances for their sales performance. Paper Mario is a long established series that has consistently sold millions, well until now anyway. The cause of Color Splash bombing is certainly not because of a lack of advertising and promotion, that the game wasn't even fully localized, that the game's style/genre just isn't widely appealing (proven by predecessors), that the game is a new IP without precedent or anything like that. Of course the Wii U's low installbase is a factor, but that hasn't stopped other games from selling well, and a past entry still did well even on the GCN's similarly low base.  The reason for such a drastic sales drop can only be because of the drastic drop in quality. Now you and the small minority who like the game can be in denial over that, but I don't think Nintendo will be. They'll surely understand that the sales mean the game isn't what people wanted, rather than people suddenly became too stupid to understand Paper Mario... hopefully!