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kljesta64 said:

Nuvendil said:

Well, with regards to Zelda, three things to keep in mind are 1) Zelda is cross gen, 2) Zelda appears to have a far more expansive seamless world, and 3) we don't know how many systems and such are at play in Seasons of Heaven but we know Zelda has a lot going on.  If Zelda runs in 1080p at a locked 3fps - dropping to 720p in handheld - with other image quality improvements like AA and sharper textures over the Wii U version, it would be nothing to sneeze at.  Not saying this game isn't more impressive in several ways, just that 1) it ought to be since it isn't crossgen and 2) Zelda isn't a weak showing.

i doubt we'll see anything more but a few more frames on the switch version. similar to what happend with twilight princess .. wii had the power but shigeru didnt allowed it for some fucked up reason.

Well on one hand It looked like it would have required work for very little difference, the game wasn't built on scalability. They would of had to create new assets to make use of the Wii specs and even then the difference was never going to be that noticable with a port considering only 50% difference in power. There should be a much bigger gulf between Wii U and Switch specs and Zelda U looks very scalable in terms of effects, lighting, foliage, draw distances etc.