kljesta64 said:
i doubt we'll see anything more but a few more frames on the switch version. similar to what happend with twilight princess .. wii had the power but shigeru didnt allowed it for some fucked up reason. |
Well on one hand It looked like it would have required work for very little difference, the game wasn't built on scalability. They would of had to create new assets to make use of the Wii specs and even then the difference was never going to be that noticable with a port considering only 50% difference in power. There should be a much bigger gulf between Wii U and Switch specs and Zelda U looks very scalable in terms of effects, lighting, foliage, draw distances etc.







