Soundwave said:
If KH3 is using Unreal Engine it should be easier to port. To be honest just reduce some asset quality. Put some effort into it. Honestly maybe the XBox One versions should be canned, lets be honest, Square-Enix's Japanese games sell like shit on the XBox. Those resources would be better spent on the Switch which will be the market leader in Japan. Square-Enix wrongly bet the farm this generation that PS4 would bring back the Japanese game market, and thus making XBox One versions made sense because it's an easy port. But the way this generation is unfolding is now very different. Besides, I think it's possible to port games with a wider range of spec. Metal Gear Solid V runs on a 1.8 TFLOP PS4 with 8GB of RAM ... but it also runs on a 0.25 TFLOP XBox One with 512MB of RAM total. Super Street Fighter IV was able to be ported to a 3DS and still relatively play exactly the same. Back in the day, hell most of what we played in terms of arcade ports were huge stretches. Mortal Kombat and Street Fighter played fine on a SNES, despite the arcade hardware being probably about 5-10x more powerful. |
I was talking about FFXV. I just don't think that its gonna wind up on Switch. I could see KH3 happening on Switch though. I just doubt that FFXV will be happening. Maybe even FF7R.







