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GOWTLOZ said:
Soundwave said:

The first point, ok, but it's a fair comment. I don't see SE giving the 16 team anywhere near the same money after this. The law is going to be laid down by the business division. 

The second part is true as well and hasn't been mentioned in this thread much at all. Nvidia's GPUs often outperform their AMD counterparts with fairly sizable margins, the chip inside the Switch may well be punching in at around what a 1 TFLOP AMD GPU would. 

1 TFLOP is enough to handle most any next-gen game at 720p IMO, and certainly any Japanese game. Square-Enix and Konami were really the last Japanese studios pushing really high end graphical games with the FF and MGS series, and now with FF underperforming and Kojima gone from Konami, likely that whole era is over. 

It might be what the Japanese game dev community needs anyway. Less emphasis on graphics, more emphasis on fun and getting back to basics. 

Better graphics don't make a game less fun, they enhance the experience. Everything you are saying in this thread seems like a Nintendo fan's dream more than anything that's factually true. Currently Nintendo doesn't even have a viable platform for FFXV and the Switch is likely far less powerful than PS4 and XB1 as hardware is more than just the floating calculatins that can be done by the GPU. Home consoles and PC's have alot of other advantages in hardware too that you aren't thinking.

Also a FFXV seems to be selling well worldwide and its the overall sales of a game that matter not sales in one country. That's why its being sold globally and not just in Japan. Japan will just be less relevant for the series.

Graphics are nice, but they're just one piece of the puzzle that's getting way over emphasized. 

 

This looks very nice to me, how much better do you need in terms of graphics? And is it worth doubling/tripling the cost of your development and adding a year in development time to get there? 

Where's the end game here? That game graphics are supposed to increase in complexity every 6 years by 10 fold and developers are just supposed to magically make their games look several times better while still charging the same cost? Imagine if the cost of making a hamburger increased 2-3x every 6 years but you couldn't charge more for the burger, I don't think McDonalds, Burger King, etc. would be happy. 

For Japanese studios in particular, I think enough is enough. More realistic graphics are not even helping Japanese games, because all they do is make it evident how weird some Japanese ideas are, a lot of Western gamers for example won't touch Final Fantasy XV with a 10-foot pole because the main character looks like a emo-boy band star. That stuff was easier to ignore in the past when the graphical complexity wasn't there (like Cloud or Tidus). 

I like graphics, and I like good graphics, but I think if you can run Unreal Engine 4 ... that's pretty damn good, if Switch can run graphics like that, then it's time to focus on other things like the acutal vision for the gameplay. Even Metal Gear Solid V, which is probably the most ambitious Japanese game ever made next to FFXV can be made playable on a 0.25 TFLOP 512MB XBox 360 with an ancient architecture.