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Hynad said:
Soundwave said:

I don't think FF16 will have the same budget as 15 got. And that's probably a good thing, I think SE needs to go back to basics with the franchise and the budgets of the FF games and emphasis on graphics have gotten out of control. 

Square-Enix bet the farm hard on this and got burned and won't be able to overship next time either as retailers will remember.

Also Nvidia GFLOPS ratings tend to be 30% better than what AMD provides, so a 700 GFLOP Nvidia chip could punch pretty close to a 1 TFLOP AMD chip.

For 720p, I think ports should be doable. Japanese gamers don't really care about things like 4K or even 1080p I doubt. The portability aspect of the Switch is far more in line with Japanese tastes, it's why Switch will outsell the PS4 + PS4 Pro combined in Japan probably relatively quickly.

In 3 years Nintendo can release a better version of the Switch with 2-3x the performance. 

How many times in a given day do you feel like you have to repeat all this again and again?

The first point, ok, but it's a fair comment. I don't see SE giving the 16 team anywhere near the same money after this. The law is going to be laid down by the business division. 

The second part is true as well and hasn't been mentioned in this thread much at all. Nvidia's GPUs often outperform their AMD counterparts with fairly sizable margins, the chip inside the Switch may well be punching in at around what a 1 TFLOP AMD GPU would. 

1 TFLOP is enough to handle most any next-gen game at 720p IMO, and certainly any Japanese game. Square-Enix and Konami were really the last Japanese studios pushing really high end graphical games with the FF and MGS series, and now with FF underperforming and Kojima gone from Konami, likely that whole era is over. 

It might be what the Japanese game dev community needs anyway. Less emphasis on graphics, more emphasis on fun and getting back to basics.