fleischr said:
Nah pure turn-based would never have the enemy interrupt your turn. Older JRPGs and even Pokemon are true turn based systems because when the turn is yours - it's always yours (however frequently that occurs). The more incentive there is towards timing - the more action oriented the combat really is. |
They are both turn-based. Both games rely on stats to determine in what order and how often a character or monster will act. There's no elements of real-time action in either of them.







