JRPGfan said:
Wii U at 176 Gflops vs 1.84 Teraflops PS4 = x 10 performance advantage for the PS4. Switch at 600 Gflops? vs 4.2 Teraflops PS4pro = x 7 performance advantage for the PS4pro. The gap has been reduced, abit.
The problem for nintendo comes when 2019/2020 comes around.... and a New Playstation 5 is out. The Nintendo Switch at around 600 gflops, is gonna look really old, next to a 10-12 Teraflop PS5.
I hope nintendo fix's this by doing a mid gen upgrade, like Sony and MS did. Get ready for a Switch 2.0, 3 years lateron. |
However if the Switch is less than 600 gflops lets say 400 gflops we are back in the same position. Don't forget we are in that hype period where people over-estimate performance based on their own wishes rather than the reality of what Nintendo often does (go cheap). At this point before the wii u launch there were estimates of about 800 gflops, then games didn't reflect that so opinions had it as 500 gflops with poor optimisation and lazy developers, then more serious information came in based on first views of the chip x-rayed and 352 gflops was worked out then finally after much analysis years later 176 gflops. I think 600 gflops is a high estimate especially with the predicted increase of battery life from 3 to 5-8hrs. It could be 600 gflops but knowing Nintendo it could also be 300 gflops etc. I'm going with 400 gflops based as a middle figure between the highest and lowest realistic figures.
Also do we even want higher performance, a few extra textures and graphics effects but recharging ever 3 hours compared to slightly reduced visual quality and 5-8 hours battery life which is far more practical and less annoying. Be careful what you wish for.








