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WagnerPaiva said:
I agree, but I think it is the fear of failure above all things: devs think we want guns and multiplayer bloodbaths, so they give us more and more of it.
When they try to make something new, like LA Noire, they get afraid mid-process and give us some kind of unsatisfying hybrid of the satus quo and the new.
In a way it is our own fault: when we do not think outside the box about what we would like to experience, why would devs do?
The high budgets are holding the industry down, the fear of not being modern, the forgetfulness of the great things of the past.
The fear of ridiculousness is holding the industry back. When you try your best to make your game look and feel like a sanitized Holywood super production, the best final product you can achieve is a game that feels like a pasteurized sanitized Holywood blockbuster.

Yes and developers also think we want an open world in every game. That is what sells so I don't think they are wrong but gamers don't like playing shorter games and single player games without an open world can't be as long as open world games. Movies that cost $15 and are two hours long are fine but games that are $60 and eight hour long are short. That's a terrible mentality which is why we only get open world and multiplayer games these days which have repetitive content and shooting.