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JRPGfan said:
Barkley said:

I think people underestimate how far graphics can still go, and how much power it'll take to get there, there's still a massive jump in Graphics Possible... Look at this for an example.

https://youtu.be/gTb7k9pCQTo?t=6m57s

What would be the requirements to run this in real time? In 4k 60fps? I have no idea, but I'm pretty sure it'd be a lot higher than 16TF.

Get ready for 500+ GB games, that take forever to develope.

I'm sure 50+ GB games would have seemed even more improbable back when people were playing 2mb Snes Games.

Anyway, the main thing that stands out on that footage is the lighting and reflections, shaders don't take an excessive amount of time and resources to make as they can generally be used globally. The Issue is they require a lot of power.