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Intrinsic said:
DialgaMarine said:

 I feel like native 4K is going to be the standard resolution for PS5, in the same that 1080p was for PS4. Performance-wise, we'll probably see 60 FPS with upscaled 4K for games like Battlefield, and then 4K/ 60 FPS for multiplayer. I sincerely doubt that Sony is going to try to kickstart the 4K age on consoles, and not try to make it a standard on their next console iteration. PS5 will be very interesting. 

Yee it will, and the PS4pro and the upscoming scorpio is definately going to prolong this gen. 4.2TF or 6TF is not enough for native 4k across eveeything. At least not on oar with what native 4k will look like on PCs. 

With a 7nm chipset however, we can see anywhere between 10-12TF GPUs in consoles. So as I keep saying, when you start hearing talks of 7nm chips, then know the next generation if consoles are just around the corner. 

As funny as it may sound, even with a 10/12TF GPU, I don't think Sony will chase or try and force native 4k. I think they will improve the checkerboard hardware they have in their current PS4pro GPU and insist all devs go for 2160p checkerboard. Channelling all that extra power into other aspects of the games IQ. It's a smarter use of power. 

My bet is still on VEGA20 for PS5. 7nm process, 150W TDP, 12tflops, but it may as well be NAVI - its coming 2019. 

This would give PS5 6.5 fold gpu power increase over PS4. Twice the power of upcoming Scorpio. If they use NAVI, who nows...

There is also smart use off half floats. That alone raises ps4pro computational power over 4.2tflops. If used, that maybe enough for PS4pro to stay competitive for longer