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Hiku said:
Soundwave said:

This is exactly the type of thinking that's going to kill the Japanese market. Japanese gamers don't give a crap about 4K or any that stuff any way. I don't even think Japanese gamers give two shits really about 720p versus 1080p. 

If DQXI can run on Switch, if Dark Souls III can run on Switch, then Final Fantasy VII damn well should be able to run on Switch. And Final Fantasy XVI even beyond that. 

No one gives a shit (in Japan anyway) if some assets are compromised a bit. Hell back in the day we played Street Fighter II for hours on end on Super NES/SFC ... and that was like what? 1/4 the power of the arcade cabinet? 

Every Japanese developer needs to wake the fuck up or they their precious creative fancies and fetishes are going to be working on nothing but shitty ass mobile games in a 3-4 years because that's all their bosses are going to pay them to do. Or they can go grovelling to Kickstarter to get their ideas greenlight on a shoe string budget with a team of 10 people. 

It's not like I don't want them to make games for Nintendo's home console, but doesn't it seem like the ball is in Nintendo's court? Surely Nintendo got the message loud and clear now over the past 20 years. The Japanese developers show them love on their handhelds, but rarely ever grace their home console with a big title since SNES. I don't know where exactly they've gathered their data in order to come to the conclusion that it will impact their finances negatively if they make the games for Nintendo's home consoles, but whatever it is, it's a convicion they all share unanimously, to various degrees.

Dragon Quest XI is a game seemingly without highly detailed textures. More colorful with simple plain textures, like Zelda Breath of the Wild. Final Fantasy VII is about as opposite of that as you can get. We don't know the exact specs of Switch, but just looking at it, it's hard to imagine it being close to Xbox One.
If you consider the size of PS4 Slim and Xbox One Slim, that's about the smallest form factor they were able to create. Switch is about 1/6 of their size, if you detatch the controllers? And it includes a monitor. If that thing can run something like FF7 or Red Dead Redemption 2 without overheating or exploding like Galaxy Note 7, I'd be very surprised and impressed. My last hope for the Switch is that it is close to XBO or PS4 in specs. It's not impossible that Nvidia have created something a lot more effective than what's in the PS4/XBO. But I'm not exactly counting on it.

That said, the fact that Switch seems to be Nintendo's next portable system as well, means it likely will get a lot of third party Japanese support. But I also think they will use the Switch to make the kind of lower budget games they've made for 3DS in the past. If they'll put their biggest console titles on Switch, that's the question. But I think the ball is in Nintendo's court there.

Here's the Unreal 4 Elemental Demo running on PS4 GPU versus a Tegra X1. 

And note this is an unfair comparison in some ways because the Tegra X1 footage looks washed out because it's recorded off a screen from a cell phone. Also Nintendo is reportedly using a Tegra X2-variant which would be a decent chunk better than this X1:

https://www.youtube.com/watch?v=9XzIZWO1qdg

Now, sure the PS4 version looks better ... but it's not like Tegra X1 version is some thing unrecoginizable. 

Developers need to get over this shit. Japan does not give a crap about your 4K and HDR and high resolution mip mapped flippity flops. Back in the day games would be ported from arcade machines 10-15x more powerful than the consoles they ran on. 

If Dark Souls III can run on a Switch, then just about anything on a PS4 should be able to acceptly run on a Switch. Sure it might have to be 720p (docked mode) instead of 900-1080p. Sure maybe you can't see the pubic hair on a ogre's nut sack as clearly as you can on a PS4 version of the game. No one in Japan cares. This is the gaming equivalent of "first world problems".  

It's time for developers to meet Nintendo half way here. Running off or using any kind of hardware difference to say "nope, you don't get a port" is an option that pretty soon is not going to be an option for Japanese developers. Because there's going to be no traditional Japanese game market left if they keep that stubborn and stupid attitude.