By using this site, you agree to our Privacy Policy and our Terms of Use. Close

No, as I wrote, customizing existing cutting edge optimized engine would be better way to go.
Implementing their own new approaches in partnership with Sony's roster of engine talent is fine idea.
But no reason to re-invent the wheel, no reason to not to draw from cutting edge tech that fits purpose.
If the game delivered reasonable performance I would not be writing this,
as I haven't done so for independent engine games with reasonably good performance.
There is nothing unique or desirable about crappy performance, which has no relation to great art direction.