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Trojan Horse theory is hyperbolic BS.
I mean, what, we assume they adapted their PS3>4 Trojan to a PS4>Pro Trojan at some point?
Pro version default 4k is not a clear performance showcase either (and there isn't even in-game option for 1080p/FPS).

This isn't a game that demands 60 fps responsiveness, nor are minor sub-30 dips game killers.
The 10 fps thing is likely a bug that will be patched soon, and perf in general may be increased.
It is simply more of a matter that devs rate performance last on their list of priorities. 

Honestly I don't know why these guys are allowed to use their own engine.
The graphics are not overall good enough for consistent sub-30 dips to make sense even on base PS4.
The feather details IS significant to note, along with overall level of animation quality.
But those could be pulled off just customizing GG engine with tech support from other Sony teams.
One has to wonder, why couldn't they have just implemented variable resolution?
Although it's very possible the problem isn't on the GPU side and so wouldn't be helped as much by that.