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Snoopy said:
Aura7541 said:

That percentage applies to the UK only and the split is going in line with Type-0's ratios, though this time Microsoft marketed FFXV when it didn't for Type-0. I believe Type-0's worldwide ratio was 90% PS4/10% XBO.

Opportunity costs will also go into play. Would Square want to put in manpower, money, and time on porting to a console whose JRPG fanbase is tiny or allocate those things towards their future big titles for platforms that have much larger JRPG fanbases (e.g. PS4, PC)?

Porting is very easy now days because Xbox one and PS4 have same architecture and hardly cost any money to do so. The ff engine does all the leg work so to speak. People are acting like they have to redo the graphics/sounds/code.

The architectures makes it easier to port, but not necessarily easy. This is especially true if the PS4 version is taken priority and I can imagine that downporting is more difficult than upporting since the developer will have to make several compromises.

Snoopy said:
Swordmasterman said:

I wasn't following gaming news back then.

But Final Fantasy is a very popular game that always sold almost 10 millions of units on Playstation alone. After all the efforts that Square Enix had in marketing this game for the Xbox One.

The game sent 5 millions of units to stores, with 80/20 on the Uk, the game is probably 85/15 oe 90/10 Worldwide. Over 550-750 thousands for the Xbox version, including digital.

North America buys the most software generally and ratio should be higher here for x1. So it should easily help x1 version tremendously. 

The ratios in the US and UK were identical for Type-0. Highly unlikely the ratio will be different in the US for FFXV.