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Zkuq said:
Intrinsic said:

Meh, XB1 gamers buy more of their games digitally and sony games only buy physical games. If we had digital numbers it would be a totally different story.

It could look a bit different for sure, but I wouldn't expect anything that drastic. The difference in behaviours between PS4 and Xbox owners probably isn't that big anyway (and I think we don't even know who buys the most digital games), and even the userbases alone practically guarantee a 'victory' for PS4 here. Going by userbases alone, the PS4 version should get about 66% (or roughly 2/3) of the sales anyway.


On UK it's 55-45 userbase not 66-33... WW where it's closer to 60-40-> 65-35 It will have sales 9:1 or even more skewed.

Soundwave said:

20% is still a pretty fat chunk of sales. No company would want to just lose 20% of their sales.

I do think it'll be re-release on Scorpio along with PC. Possibly Switch even as well. SE will milk the hell outta it because the development cost was likely sky high.

It would depend if they could get some extra money for being exclusive, be either less development cost, small payment from Sony (or smaller royalty). But yep there would need to be some rationale to skip 10% sales increase.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."