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bigtakilla said:
JWeinCom said:

Need for Speed was a good port, but it was released way after the original, and was sent out to die with no kind of promotion.  The Need for Speed team commented on how little EA or Nintendo really cared about the project.  By then, the relationship was soured to the point that neither really cared.

Rayman Legends sold 600K (second most it sold on any console) and Zombi U sold a million.  Not enough to make them worthwhile exclusives, but probably enough to make ports worth it.  

There weren't that many ports that were timely and well made.  A lot of them that were sold well relative to the fanbase.  If porting is cheaper, and Nintendo does a better job at driving the install base, they should be ok.

And what 3rd party games are going to be expected to sell more than a million on Switch first year? Hell, Bayo 2 didn't sell a mil, and Platinum has expressed interest in making a sequel.

I can't really answer that cause I don't know what games are coming out, or what the switch's price an such will be.  O_o... Of what we know so far though, Sonic 2017 has a chance.  

Games don't necessarily need to sell a million.  They need to make enough to cover the price of porting and make a reasonable profit.  One million sales equals about 16 million dollars in revenue.  Odds are that a port will cost waaaay less than that, so sales of 500-750K may be enough to make it worth it in a lot of cases.  Especially when you factor in potential revenue from DLC.  And, Nintendo could waive part or all of the platform fee to make porting more enticing.