Miyamotoo said:
Sry but thats a fact, Knack is not good game and dont have good sales, nobody really expected or wanted Knack 2, despite some people offcourse. SM3DW sold much better in any case then Knack, and fact is that launch games usually have good sales because people dont have too much games to play on launch of a new console, not to mention that Knack in Japan at launch arrived with digital copy with every unit. |
Yes it sold, and yes launch games benefit from launch. But yet you still hold dear to the notion that userbase is the most important aspect in sales of SW. Knack released at launch and had the buck of it's sales a lot before PS4 got to 10M userbase. So Knack 2 launching one 60M userbase would it sell 6x more? so over 10M? That was the discussion and point you were defending in another thread.
walsufnir said:
There is no need for that, I am open to state my opinion about people |
Ok then.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."








