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WagnerPaiva said:
He could not talk or hear the team, and yet made a great game. I call this the Helen Keller Development Method.
Kojima is one of my gaming heroes, I love his games, Silent Hills would be amazing in his hands, P.T. was the most disturbing thing I ever played, and it was a freaking teaser, nothing else.

"Helen Keller Development Method",  huh? That sounds like a pretty interesting plan, I can imagine some games having that as a selling point in the future.