By using this site, you agree to our Privacy Policy and our Terms of Use. Close
AnmolRed said:
burninmylight said:

Oh Nintendo, so you do know how to create a fucking supply that can meet demand... Unless it comes to the Wii, amiibo, the NES Classic, Devil's Turd, special editions of games and generally anything people can't just go and download...

I think this undershipping strategy has carried on long enough,people will be pissed if they do this again with their next succesful hardware product.

its pure speculation regarding 'undershipping' being a strategy. it doesn't logically make sense. For example, when the Marth Amiibo was hard to find it wasn't hard to find because Nintendo was deliberately trying to build up hype

bear in mind that the number of people who would ever buy a Marth amiibo is a tiny like 0.1% of the number of people who purchased ones of like Mario, Link, Metroid

the point I'm making is its a bit of a conspiracy theory to suggest that Nintendo is doing this deliberately over and over. The more realistic thing is that they are EXTREMELY safe with releases sometimes. They don't want to make a ton of product and then send the product to stores and have it not sell and end up losing a ton of money on production. They'd rather create a little, test the market, sell out of them, make more. Its just simple business

I will agree that they have misjudged things in the past, like the NES Classic, but I am almost certain its more due to their conservative safe strategies rather than some strange plan to build imaginary hype. Trust me in general hype dies down if people can't find something, not vice versa (when you're talking about a long sales period, like a year).

They can comfortably ship 10 million physical Pokemon games because they have like 5 generations beforehand of games to base sales on and the safety of production.

They didn't have the same thing for Amiibos or the NES Classic. just saying.