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walsufnir said:
Kerotan said:
Haha remember the crowds and backgrounds in forza 5. You can hardly praise it's development when they've cut massive corners before. I wouldn't change GT development at all. I don't buy annual games so the last thing i want is them rushing out GT when 1 GT for the gen or 2 max will do me. Same for annual sports titles. Quality over quantity please.

Forza 5 was a launch game that ran on 1080p60 on a console considered by many as underpowered. How many racers (or even games) did Sony release that did 1080p60 (locked!)?

I don't know about PS4, but GT5 and GT6 on PS3 ran at 1080p60fps. GT Sort also runs at 1080p60fps.

Even GT4 on PS2 runs at 1080i which is not 1080p but better than most PS3 and Xbox 360 games in image quality and still looks good.

walsufnir said:
Kerotan said:

Classic example of biting off more then you can chew.  if the console is under powered and can't handle a graphically under powered game at 1080p 60fps, then lower the resolution like most xbox games did. 

Because of the crowd?! Are you serious? I mean, you probably are but that doesn't make it sound anything less weird, to be honest.

Yes, the game was downgraded to what they showed at E3 back then but every game always cuts corners, on every console because they are not magical power horses at all. That is why many choose 30 fps instead of 60 fps, for example.

But good to see that you agree that there is no Sony game doing 1080p60 because they focus on something different.

Yes they focus on different things in each game, Sony is not a developer but a publisher. Uncharted 4 focuses on resolution in singleplayer and framerate in multiplayer. TLOU Remastered and God of War 3 Remastered run at 1080p60fps.

Infamous Second Son and First Light run at 1080p60fps on PS4 Pro in high framerate mode. It looks amazing.

Mr Puggsly said:
GOWTLOZ said:

I read that Turn 10 has three hundred developers and Playground Games probably have more than a hundred developers as well. Polyphony has a hundred developers. That reduces production costs. FH2 was also developed on 360 by Sumo Digital.

Yes Forza probably does make more revenue but increased development costs reduce profit especially when sales of individual games are relatively low and overall sales are not much higher than GT6.

I'm not sure where those staff numbers come from and its seems to vary. Wikipedia for example says someline like 100-300. Maybe they had a large team when they were creating the Forza 5 because it was completely new and short development time, but who knows.

I doubt the 360 version of FH2 had a big budget. I own it, its kinda half assed but solid.

I think the overall sales are probably a few million higher than GT6 when digital is included. You know my view so stop going in circles.

GT6 also has digital sales and I don't think digital sales for Forza games would add that much to the sales. If you are going to post your views you should be ready for people to discuss them.