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GOWTLOZ said:
Mr Puggsly said:

You should consdier every year Forza developers are getting a new $60 product on shelves with DLC.

Meanwhile Polyphony is spending ~4 years getting their one game ready. Its just odd they take so long even when they recycle a lot of resources.

I read that Turn 10 has three hundred developers and Playground Games probably have more than a hundred developers as well. Polyphony has a hundred developers. That reduces production costs. FH2 was also developed on 360 by Sumo Digital.

Yes Forza probably does make more revenue but increased development costs reduce profit especially when sales of individual games are relatively low and overall sales are not much higher than GT6.

I'm not sure where those staff numbers come from and its seems to vary. Wikipedia for example says someline like 100-300. Maybe they had a large team when they were creating the Forza 5 because it was completely new and short development time, but who knows.

I doubt the 360 version of FH2 had a big budget. I own it, its kinda half assed but solid.

I think the overall sales are probably a few million higher than GT6 when digital is included. You know my view so stop going in circles.



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