OnyxPhoenix said:
what are you talking about? ROTTR ps4 version is not even made by the same guys that made it for xbox one, Crystal did it for xb1 and Nixxes did it for ps4 and Nixxes also patched the input lag on ps4 while they didn't on xb1, and what do you not understand from "RELEASED"??? the game was never on ps4, it didn't release in 2015 and then released again a year later for pro, the game is a NEW release on ps4, of course it's going to have ps4 pro support, if they didn't bother to patch the input lag on xb1 what makes you think that they'll patch support for a new platform on scorpio |
Following Sony's developmental methods helped me understand that its common sense that a patch can happen. This goes double for important games. Mark Cerny said that it takes up 1% of a developers known developmental time to accomplish this. It made sense as to why CD Projekt Red denied a pro patch for the Witcher 3 and thats because they are devoting all of their resources to an even large Cyber Punk game. This is why you see Shaow of Mordor and Deus Ex getting pro patches. Deus Ex is a Square Enix game and so is Tomb Raider, which marks two games that got the pro treatment . Doesnt matter if its patched or developed to scale from the start, this has proven it can happen. As I said to someone else, there seems to be a little part of some who dont want the Xbox to get the patches just because.







