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Mr Puggsly said:
GOWTLOZ said:

GT6 had 200 cars more than GT5 including the amazing Vision GT cars. It also had new tracks.

Forza 5 had 200 cars less than Forza 4 and just 14 tracks.

From my understanding Forza 5 was built from the ground up. New engine, all new assets, and apparently a short development time. GT6 was GT5 with more content and about 4 years of development. Meanwhile it sounds like GT Sports is still using last gen stuff.

Forza 5 was solid for what it was (an enjoyable sim racer at launch that looked great), but more importantly it was the foundation for FH2, FH3, and Forza 6.

Anywho, I'm getting really bored of this discussion. Again, Don boasted about GT sales. So I pointed out Forza 5 and beyond has moved consideraly more units than GT6 because of its annual strategy. I'm not sure why that turned into nitpicking.

Well you started this discussion about GT6 being a minor upgrade over GT5. I and BraLOD disgreed.

I prefer having more cars and tracks than better looking cars that are much less in quantity. The variety of cars in GT6 is breathtaking and definitely adds a lot to the gameplay. Even more the tracks in a sim racer, as I would guess 14 tracks would get old quickly. I prefer gameplay over graphics.

Not that it matters as it seems Forza 6 has addressed the issues in Forza 5 though a lot less than GT6. It doesn't matter to the consumer if a game is built on new assets. Its the quality of the game that matters. Also GT6 has a much better UI and career than GT5.

As for sales you have to consider that these Forza 5 and 6 and FH2 and 3 were made by different developers and with many new assets in each game. The development costs would have been a lot higher. As you said GT6 uses many assets from GT5 and adds to that so it would be more profitable.