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Nem said:

It is a very weak system, i already knew that. I'm going in because of the story, not the combat system.

Here is how i understand combat goes if you dont just auto-attack everything:

Move around and back attack mosters > teleport away if you need to regen health > teleport back in and resume. Do dodges as possible and throw a grenade or link attack if you feel like it or to avoid big hits with invincibility.

Thats it. I expect it to get very boring very fast. Hope i'm wrong though. I guess one can change weapons for flavor.

Indeed so far I can't what might make me still enjoy the gameplay in 10 game hours.

If you're going in for the story, you will definitely enjoy the game. While can't tell much of the story yet, the universe and characters feel more real than ever before in a linear RPG. A lot of details make sur the immersion is like never before, from the camping cutscenes to Prompto pictures. I tought these would be useless features until actually playing the game, now i feel like every other RPGs will feel bland.