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miz1q2w3e said:
Nuvendil said:

It's not overused, these people are just using out-of-box settings and assets.  90% of the time you have these people using the default lighting and often prepackaged or purchasable assets plus assets ripped straight from the games.  It's painfully obvious here they are using mostly ripped assets from the GameCube release without doing anything to make them work well with the lighting and rendering features of UE4.

I didn't mean overused as in 'the number of games using it', but rather how it can be over-applied when it is used.

Like applying a saturation filter, VS over-applying it:

My point was that these people aren't over applying effects intentionally to look impressive, they are just plopping assets in engine.  This is just the default lighting setup with no changes, as is almost always the case cause most of these people never bother to learn how to edit lighting.