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Nuvendil said:

It's not overused, these people are just using out-of-box settings and assets.  90% of the time you have these people using the default lighting and often prepackaged or purchasable assets plus assets ripped straight from the games.  It's painfully obvious here they are using mostly ripped assets from the GameCube release without doing anything to make them work well with the lighting and rendering features of UE4.

I didn't mean overused as in 'the number of games using it', but rather how it can be over-applied when it is used.

Like applying a saturation filter, VS over-applying it: