miz1q2w3e said:
I think it's the lighting; I noticed it a lot in UE4 fan remakes. Most visual tech tends to be overused when it's new. The lighting here is overdone, and the contrast is too high; lighted areas are almost white. |
It's not overused, these people are just using out-of-box settings and assets. 90% of the time you have these people using the default lighting and often prepackaged or purchasable assets plus assets ripped straight from the games. It's painfully obvious here they are using mostly ripped assets from the GameCube release without doing anything to make them work well with the lighting and rendering features of UE4.







