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AAA titles need to be open world, and rarely turn based.
Indies almost always going for a retro look.
We can't just have 2D platforming action, gotta load em with physics based puzzles.
Indies often explain less than nothing, while AAAs won't let go of your hand. What happened to manuals?!
Instead of unlocking things in-game, we now just buy them as DLC.
Games install in seconds! But the 2GB day one patch will take a bit longer to download...
The day controllers started to cost as much as new games I died a little inside.
FPS titles continue to limit you us to two guns, because reasons.
Games are often too easy these days unless you play on harder difficulties.
QTE instead of a satisfying boss! Dammitall, the worst.

More of a community/culture thing, but you can't just say a game looks good any longer.