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Slimebeast said:

When the designers seeks to control the experience at the loss of player freedom, because they're so afraid that the player will choose "wrong" and the game becomes unbalanced.

For example Witcher 3 which limits so much of the customization and RPG systems and mechanics, that trying to influence them has no effect. No matter what skills you choose, what gear you try to find, what gear you equip, or how much you explore and kill enemies, the outcome will be exactly the same, Geralt will be just as powerful and effective as if you had ignored all skills, stats and items altogether and just mindlessly rushed through the game.

This effectively turns the game from an RPG to an action-adventure games.

Dragon Age: Inquisition started with similar restrictions as Witcher 3, just not as dramatically.

With the enormous success of Witcher 3 I am afraid that its game design will influence future games from Bethesda and Bioware, where their classic RPG's will be transformed into action-adventure games instead, and essentially dumbed down.

completely untrue. not sure what game you are playing.