DonFerrari said:
For most it was lowered expectation, but still there were a lot of people (we can say it's a minority, but still was a lot and sure it was vocal). I haven't put a number of people so how can we determine it was exagaration? GT6 would sell less? Perhaps, Fifa and CoD are annual and they sell very high. GT6 sold 1.6M from Oct-Dec of launch year. Let's make that 2M at USD60 (and that is considering the very wrong numbers of VGC on 3.21M total instead of 6M... so it could have been anywhere between 2 to 4M sold at full price) Forza 5 sold 0.9M in the same window... so let's put it at around 1M at USD60. So considering both have similar budget (3 years 100 people crew versus 1 year 300 people - yes it release every 2 years, but with 2 teams, and I don't have the updated team size for each on Turn 10, but before it was 300 people on 2 years) GT sold twice as much on the same budget. I have no reason to think GT would drop to forza level of sales going from what it is to annual or biannual. |
I take the 100 vs 300 crew with a grain of salt. Wikipedia now says 101-300 employees for Turn 10. We don't actually know how many people are working on these games, budgets, etc. But I would assume Forza needs more employees for more frequent and very different releases.
I'm not saying GT is going to drop to Forza levels. But Forza moves a ton of units in its annual strategy. So if you're gonna boast no other sim racer sold 5 million units. I'm gonna point out Forza moved well over 6 million physical units (likely millions more with digital) because its annual strategy.
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