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bunchanumbers said:
Mike_L said:

All subsequent sequels don't have anything to do with Rise of the Tomb Raider.

People are not arguing whether it was right to make Tomb Raider II exclusive to the PS1. They are arguing against your belief that Rise of the Tomb Raider would've sold better had it not been released on PS4.

Everything indicates that the majority of the fanbase is on PlayStation.

PosGamePlatformYearGenrePublisherNorth AmericaEuropeJapanRest of WorldGlobal
1 Tomb Raider (2013) PS3 2013 Action Square Enix 0.60 1.26 0.08 0.48 2.42
2 Tomb Raider (2013) X360 2013 Action Square Enix 0.86 0.84 0.01 0.17 1.89
3 Tomb Raider (2013) PS4 2014 Action Square Enix 0.47 0.65 0.06 0.22 1.39
4 Tomb Raider (2013) XOne 2014 Action Square Enix 0.34 0.21 0.00 0.05 0.60
5 Tomb Raider (2013) PC N/A Action Square Enix 0.06 0.25 0.00 0.04 0.35
Total           2.33 3.20 0.16 0.96 6.65

I do. What was the first thing fans did when they heard about Rise being MS exclusive? They demanded a PS4 version. If memory serves there were even death threats involved. And when they relented and admit that down the road a PS4 version is happening, they didn't go out and buy a Xbox version. By admitting that there would be a PS4 version at some point they pretty much killed the exclusivity deal and handicapped Xbox One version sales.

Considering TR sales and that UC is regarded as better by PS fanbase why do you think a lot of people would decide to buy a X1 to play it there? And the fault was from MS bad messaging.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."