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lost soul in bliss said:
"Oh, you mean when they ported it from the least powerful system of the generation to a much more powerful system (Xbox) and a vastly more powerful platform (PC)? I can see why you'd say that was exactly the sameas porting to a system that's somewhat arguably less powerful overall and certainly less powerful in certain respects."

When FFXI was realeased in japan xbox just was coming out, so really it orginally was ported for the most power full console it could at that time. Then a year or so later came out to the pc, then way later to the 360. The point i was trying to stress was writing code for diffrerent archituces is a hard work. Main reason why Mac only supported PPC and windows supported X86.
That's a good point, but it's a point in my favor.  It's much easier to port to a more powerful system, which is one of the reasons we see so many shoddy PS2-to-Wii ports.  The latter system is powerful enough that porting is very easy, if the porters are lazy enough not to bother trying to improve anything.  The hypothetical PS3-to-360 FFXIII port would be a completely different proposition. 
"However, I don't think I understand your point about XDR being inferior to GDDR3 because XDR and the CPU "correspond together". Please elaborate. Also, are you aware of the much lower latency of the memory in the PS3? (Contrary to the high latency of past forms of Rambus memory.)"

Well i am probably wrong on this but i read about when PS3 first came out a devopler created a benchmark tool through Sony's SDK and compared it to the 360 with its own benchmark tool written in its own SDK. And i show how the ram gimped the console's speed. The cpu was a lot faster but with the factor of the ram the GPU the 360 was faster at 1.12% on flop/s.
I don't know where you got that information.  I do know there's one widely dispersed "analysis" that's Microsoft propaganda.  Wikipedia has some answers, but not all. 

PS3: 
PlayStation 3's Cell CPU achieves 204 GFLOPS single precision float and 15 GFLOPS double precision.
360: 
The CPU emphasizes high floating point performance through multiple FPU and SIMD vector processing units in each core. It has a theoretical peak performance of 115.2 gigaflops and is capable of 9.6 billion dot products per second.

As for the GPU end of it, the PS3 article says "The floating point performance of the whole system (CPU + GPU) is reported to be 2 TFLOPS."  However, I did not spot the equivalent info on the 360's page, although the Xenos article suggests 240 GFLOPS.  I think it's fair to say that the disparity is likely NOT as large as those numbers suggest, although I don't recall what the more detailed comparisons I've read reveal. 

Tag (courtesy of fkusumot): "Please feel free -- nay, I encourage you -- to offer rebuttal."
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My advice to fanboys: Brag about stuff that's true, not about stuff that's false. Predict stuff that's likely, not stuff that's unlikely. You will be happier, and we will be happier.

"Everyone is entitled to his own opinion, but not his own facts." - Sen. Pat Moynihan
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The old smileys: ; - ) : - ) : - ( : - P : - D : - # ( c ) ( k ) ( y ) If anyone knows the shortcut for , let me know!
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I have the most epic death scene ever in VGChartz Mafia.  Thanks WordsofWisdom!