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celador said:

I'm looking forward to it, I really enjoyed Ico and this seems like a slightly more ambitious version of that game.

I think a lot of how it is received critically will be dependent on the relationship between Trico and the kid. It will be marked down for it's dated looks, possible camera issues (unless that was sorted in the extra time) and perhaps a lack of puzzle variety based on an article I saw. If they can nail that relationship though, I think that could be the difference between an average game that gets a 70 meta and a 75-80 meta.

As for sales, it won't get to 1m sales even if it gets 10s across the board

SotC got there too before the remaster. It sits at 91 though despite reviews like

Shadow of the Colossus has more style than real substance and it is slightly baffling why Fumito Ueda, the game's creator, didn't develop this into something a little more Zelda-esque in order to make best use of the world he has created. He might have had a classic on his hands.

Lack of puzzle variety sounds the same as lack of things to do in the overworld in SotC. As long as the puzzles make sense and explore the relationship between trico and the kid it's all good. Just like in ICO where he constantly toys with your unease where to leave Yorda while figuring out the next puzzle. 2 more weeks to find out if lightning can strike thrice.