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RolStoppable said:
curl-6 said:
I'm playing through Umbrella Chronicles now, so I'll vote once I finish that.

At the moment, it's Dead Space for me. Strategic dismemberment is a great mechanic that raises it above the standard "shoot things in the head" gameplay of such games.

It really isn't. Dismemberment means that easy shots have more value than harder-to-hit targets. Shoot off the legs of everything and the enemies will slowly crawl towards you, allowing you to pick them off easily, especially because hitting the arms is once again not as hard as aiming for the head. Additional aid is provided by the game logic to make enemies drop health items at a high rate when the player is below 50% health. There are hardly any sections in DSE where you can lose or are put under serious pressure. Replay value is hurt by lots of quiet sections with unskippable dialogue, and hardly any collectibles. It's a once-and-done bargain bin kind of game.

In short, your opinion is wrong, and very wrong at that.

I dislike being under pressure, so this is a good thing in my book. :P