omgfk said:
Like I already said the wii u had similar problems like the ps3. The OoO Cpu design an GPGPU made ports very hard. Also the low install base doesnt justified to much development time and to big teams to work on those ports to keep it economic. The Wii U Version was definitly never the lead plattform. Games like mario Kart 8 show the capabilities of the Wii U and for me it does look alot more like 350 Gflops. But in the end it doesnt really matter, we will see how the switch does perform and how big the gap between switch and wii u will be. Ill say it wont even be noticeable.
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Mario kart isn't that impressive. I've had my wii u on a projector, its simple repeated texturess, missing anti-aliasing and low resolution. It's only its art style that is fantastic and truly beautiful. Nothing complicated about the wii u either, it's 3 very old 32bit ppc cpu's developed in the last century with a huge history of documentation and development and a fairly standard low performance radeon gpu. The ps3 has all the cell processors and the 360 multi-threading plus both have more primitive architecture gpu's that rely more on the cpu for assistance especially the ps3. In one generation alone Radeon reduced the load on the cpu by 30%. The only issue with the wii u is trying to make such low performance hardware even match ps3 and 360. I'm sure for the gpu they had a little more performance to work with but for the cpu considerably less. Anyway the results are in now so to speak and we can see exactly where the wii u wins and fails in performance terms. You only have to look at the wide range of comparisons at digital foundry to see the results.
The wii u was always good enough for Nintendo games but where it goes outside of its comfort zone requiring realistic physics engines, real world textures, lighting and weather etc it fails horribly. Cartoon graphics fine. Even Mario 64 on the N64 is still an attractive game for me.
At the start I did the usual its the developers that are lazy or its a rushed port excuses but the reality was everything performed at that level even games developed by hugely competent development studios. It was the same as ps2 where development times were actually much extended on wii u because of the weak hardware. They had to find new ways of compensating for such low cpu performance etc. Often they couldn't do a rushed port that would come out at the same time as other versions they had to spend much longer on wii u developing games and still the games were released with performance lower than ps3 and 360.
Just think of what the wii u would have been if instead of 3 awful cpu's at 1.2ghz it actually had 1 of the same plus 2 much more powerful 64bit cores all at 3.2ghz and its radeon gpu had 800 gflops. Memory bandwidth was increased from 12.8GB/s to 25..6GB/s. That console would have had much enhanced versions of ps3 and 360 games and slightly weaker versions of xbone and ps4 games plus Nintendo's own creations would have been capable of 1080p anti-aliased graphics with a rock solid 60fps frame rate. All that would have been possible even at the same retail price point just with a smaller margin for Nintendo.
Much of Nintendo's own development has been massively restrained by such weak wii u hardware that its been difficult for Nintendo games to appeal to a wider audience.








