Wyrdness said:
These games are selling less and less with each installment even the so called AAA titiles (Cod, AC, Watch Dogs, Mafia 3 etc...) it's having an effect, releasing broken or flawed game on time may give that option but it can also damage the games' reception as well as the franchise, these aren't slight imperfections like you keep trying to push these are problems that hurt the experience. The idea of trying to wait until it's flawless is why games like Zelda have been consistently strong for 30 years while other AAAs have come, faded and disappeared before even a decade, people know that when they buy these games no matter what imperfection that has been missed they're as polished as they are quality. Tbh they can improve their time frame but I wouldn't really want to see 3 Zelda games in one gen, the next Zelda game is already being worked on regardless. |
I'm more inclined to attribute those particular declines to COD and AC suffering from serious franchise fatigue after years and years of annual entries, (not to mention the anger and disappointment towards Infinite Warfare) and the first Watch Dogs being massively overhyped and surrounded by bad press over its graphical downgrades.
I'm sure that five or even ten years from now, games with polish issues will still be dominating the charts. The next Elder Scrolls game will launch with more bugs than a square kilometer of Amazon rainforest, but it will sell like crack-laced hotcakes.
Two Zeldas per generation, three years apart, would be quite reasonable the way I see it.